A multiplayer racing game for Xbox made by multi-media artist Han Hoogerbrugge in collaboration with game designer Sander van der Vegte.
FLX. is truly a one-of-a-kind multiplayer racing game for four players. Using the Xbox Kinect motion sensor, players control a character that is physically connected to three other characters by means of an elastic band. The goal of the game is to make it to the end of a track while engaging with the oddest of obstacles. The trick is that, like playing poker, the non-verbal communication of your players is the only form of communication. FLX. is a fun to play AND fun to watch.
The world premiere of FLX. took place at the Stedelijk Museum on Oct. 6, 2011 (photos: Ernst van Deursen).
FLX. was presented at the Han Hoogerbrugge retrospective “La Grande Fête des Voyeurs” at TENT in Rotterdam (Jan 26 till Mar 18, 2012).
The exhibition, ‘It’s Art in the Game!’ in museum Hilversum (April 14 – July 1, 2012) presented a showcase for an international selection of art games.
From June 21 to August 12, 2012, FLX. can be played at the Gaité Lyrique as part of the exhibit Joue le jeu / Play Along – a summer long celebration of all types of interactive play. (Photo by Eric Bréchemier)
A Split Second
FLX. is one of three short video games developed as part of the game research project A Split Second – a collaboration between Submarine Channel and Stedelijk Museum Amsterdam. Our aim with A Split Second was to foster cross-disciplinary collaborations between visual artists and game designers, and to explore the concept of artistic authorship within the context of video games. Three unique short games are the tangible end result of A Split Second.