FLX. by Han Hoogerbrugge & Sander v/d Vegte

FLX.

ABOUT
FLX.
is an original multiplayer racing game for Xbox made by multi-media wizard Han Hoogerbrugge (creator of the interactive animation series HOTEL and Modern Living) in collaboration with game designer Sander van der Vegte (creator of Rocket Riot).

FLX. is one of three short video games developed as part of the  game research project A Split Second – a collaboration between Submarine Channel and Stedelijk Museum Amsterdam.

FLX. is truly a one-of-a-kind multiplayer racing game for four players. Using the Xbox Kinect motion sensor, players control a character that is physically connected to three other characters by means of an elastic band. The goal of the game is to make it to the end of a track while engaging with the oddest of obstacles. The trick is that, like playing poker, the non-verbal communication of your players is the only form of communication. FLX. is a fun to play AND fun to watch.
Submarine Channel is now looking into distribution of FLX.

Permalink: http://flx.submarinechannel.com

 


From June 21 to August 12 our multiplayer racing game, FLX, will be at the Gaité Lyrique in Paris as part of their summer long celebration of all types of interactive play. (Photo by Eric Bréchemier)

MAKING OF
Clicking the main image at the top of this post will play the Making Of video. Or watch it directly on Vimeo

PRESENTATIONS
Amsterdam:
The world premiere of FLX. took place at the Stedelijk Museum on Oct. 6, 2011. FLX. was presented at the Han Hoogerbrugge retrospective “La Grande Fête des Voyeurs” at TENT in Rotterdam (Jan 26 till Mar 18, 2012).
Paris: From June 21 to August 12, 2012, FLX. can be played at the Gaité Lyrique as part of the exhibit Joue le jeu / Play Along – a summer long celebration of all types of interactive play.

A Split Second

FLX. is one of three short video games developed as part of the  game research project A Split Second – a collaboration between Submarine Channel and Stedelijk Museum Amsterdam. Our aim with A Split Second was to foster cross-disciplinary collaborations between visual artists and game designers, and to explore the concept of artistic authorship within the context of video games. Three unique short games are the tangible end result of A Split Second.

The video game projects produced by Submarine Channel and Stedelijk Museum were made with the support of the Dutch Game Fund and the Dutch Ministry of Education, Culture and Science, SNS REAAL, VSB Fund and Submarine Channel.

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